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Crackdown 3 character customization
Crackdown 3 character customization




crackdown 3 character customization

Do you have a lot of DLC content already planned that you're waiting on to see where it's going to be implemented? What's the post-launch look like, a little bit? Sounds like there's a very organic approach. You know, we are really eager for as many people to play Crackdown as possible with as little friction as possible. Took the next question right out of my mouth. One thing it will not have is loot crates and that kind of monetization in it. But, absolutely we know that for wrecking zone to be successful long term we need to think about player ranking, and vanity, and all these things that any modern service-based game will have. We’re still finalizing what those features we want at launch to be, we don’t wanna overwhelm people right out of the gate. Joseph Staten: Yeah, so – in the demo that you played today we didn’t have any of that turned on. With Wrecking Zone, will there be ranking systems, a global leaderboard, things of that nature? But we’re just trying to launch and listen.

crackdown 3 character customization

Do you want more story campaign stuff? Awesome, we’ve got some ideas on the shelf there that we could do too. What do you want more of? Do you want more Wrecking Zone? Cool! We’ve got some ideas, let’s tell you about them.

crackdown 3 character customization

So, you know, over the years I’ve come to realize that when you make a game you’re not making it for you.ĭay one people start to play it and it becomes their game so, I’m really eager for it to come out and for us to listen and really hear what people want. But if my mood is a little different, if I feel like smashing into other people and being competitive and mixing it up in PvP multiplayer, it has that for you as well with Wrecking Zone. This playground of fun that Crackdown has always been. Well the good news is Crackdown has that for you, it has a nice open world over-the-top comic-inspired story mode. Joseph Staten: Well…you know, when you make a game I think you’re trying to make a game that suits lots of different player moods, right? I mean, people are people sometimes I feel more solitary and anti-social and I just want to not be competitive and go play a story mode, right? Every once in a while I’m gonna join a friend, do the story mode cooperatively. Specifically Wrecking Zone - we just got a chance to go hands-on with it today - do you envision it as being a big part of Crackdown 3's launch? Do you expect it to be one of the main draws to the game? So I’m super excited for a lot of people to play and start telling us what they like and dislike about the experience. There are these really interesting tactical choices to the player that destruction affords. We’ve made good on this promise of pulling off physics destruction in the cloud, which is this big technical lift, but I actually think it’s really fun too. I feel really good about where we’ve landed, especially on Wrecking Zone. Specifically around cloud-based destruction. I mean, as everybody knows, Crackdown has been in development for a long time and we very publicly stated some pretty lofty goals.

CRACKDOWN 3 CHARACTER CUSTOMIZATION SERIES

You mentioned that you've been a fan of the series for a long time, back to your Halo 3 days - how exciting is it to be involved in this game, this close to launch? Where do you feel like you're at right now with regards to Crackdown 3? So in Crackdown, yeah, we were actually much more involved than usual, and I’ve been spending a lot of time in the UK with Sumo working on the campaign and just really being pretty deep in the game as we get closer to launch. Typically the publishing team - well, depends on different publishers…but Microsoft first party publishing tends to get a little bit more involved in the games because they typically are pushing technology that requires a lot of close coordination with Microsoft tech and design. So I sit on the publishing side of things and work with the dev teams to help make the games.Īnd how actively involved are you in Crackdown 3, specifically? I’m the creative director and head of design for Microsoft Global Publishing. Why don't we start with you introducing yourself and your role in Crackdown 3. Related: Crackdown 3 Is Exactly The Exclusive Xbox Needs






Crackdown 3 character customization